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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
68
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Posted - 2015.06.12 07:29:00 -
[1] - Quote
Alena Ventrallis wrote:1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield.
2. We have no assets to add on backpacks to clones.
3. What's stopping this from being put on a scout? Doesn't a link that can cloak and shoot back and is controlled by a player seem a little OP?
4. Mobile CRUs barely work on vehicles, I don't want to know what chaos they'd cause on infantry. Imagine a whole team that spawns inside a wall and gets stuck because the link person is too near a wall.
Make it have heavy CPU and PG cost, it doesn't have to be/add a backpack (it can be an invisible equipment) , think of BF3-BF4-BFHL.
Makes sense so long as said logi cant super brick shield or armor or put on ANY adv/proto gear, and so long as cost of said uplink cost in isk is heavy as well, it'll balanced just fine.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
70
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Posted - 2015.06.12 17:50:00 -
[2] - Quote
Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old.
Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end.
(Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
71
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Posted - 2015.06.12 18:49:00 -
[3] - Quote
Thokk Nightshade wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. I like the idea overall, but would we have to look at equipment slots? If we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in, I think we would have to cut the CPU/PG comparatively or take a slot away (similar to the built in cloak idea for scouts). Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level?
20 second's basic, 15 seconds adv, 10 seconds proto, kind of seemed a bit obvious....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
73
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Posted - 2015.06.12 19:01:00 -
[4] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end. (Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.) I agree on the module slot. Steal the mcru code, add it to an uplink, rename it and have it work either with an activation or automatically, with no additional graphics needed. The sound idea is also a possibility. If we want to increase their EWAR as was suggedted so they are scanned by, well, basically anything as a negative, that could be a good drawback to offset the various benefits.
Thats why I said basic modules, it'll give them little room for anything good, but make it at least a little (very miniscule) possible to survive, I think it should be an activation module, like give it time while its active and have them wait the same amount of time it takes to spawn someone (so basic 20/20, adv 15/15, proto 10/10, it could also work as simply wait 20 seconds for it to be ready again across the board, that could definitely work too).
As for spawning area, you should spawn behind said logi with the Uplink Pack, not in front, always behind.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
73
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Posted - 2015.06.12 19:03:00 -
[5] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. I like the idea overall, but would we have to look at equipment slots? If we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in, I think we would have to cut the CPU/PG comparatively or take a slot away (similar to the built in cloak idea for scouts). Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level? 20 second's basic, 15 seconds adv, 10 seconds proto, kind of seemed a bit obvious.... And it shouldn't be a built in module, it should be a piece of equipment that takes alot of PG and CPU but leaves enough for a weapon and a few modules basic modules I'm on my phone so can't type as fast ad you. Lol. I do think the 20 seconds at std seems a bit high. Even a standard uplink has lower spawn times than that. Is this because it is unlimited, you want it to have an additional drawback?
Sorry for double post, that's actually EXACTLY it, unlimited spawns on someone, potentially means that allies can spawn in on someone even hacking an objective, in ambush a heavy could spawn right behind them, in PC 1 guy turns into 6.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
75
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Posted - 2015.06.12 19:20:00 -
[6] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:Zan Azikuchi wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end. (Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.) I agree on the module slot. Steal the mcru code, add it to an uplink, rename it and have it work either with an activation or automatically, with no additional graphics needed. The sound idea is also a possibility. If we want to increase their EWAR as was suggedted so they are scanned by, well, basically anything as a negative, that could be a good drawback to offset the various benefits. Thats why I said basic modules, it'll give them little room for anything good, but make it at least a little (very miniscule) possible to survive, I think it should be an activation module, like give it time while its active and have them wait the same amount of time it takes to spawn someone (so basic 20/20, adv 15/15, proto 10/10, it could also work as simply wait 20 seconds for it to be ready again across the board, that could definitely work too). As for spawning area, you should spawn behind said logi with the Uplink Pack, not in front, always behind. So would it be limited to one spawn per activation or as many people as can start their spawn in the alloted time? Is there a reason it wouldn't be able to remain actve like a regular uplink or MCRU? Agree on location of spawn. It should always be behind. That just makes sense.
It would be to anyone who spawn's on that uplink from that squad (like battlefield multiple people can spawn on you, however it should be within the alloted time). Reason why it wouldn't remain active like regular uplink is cause of the fact that if someone could spawn in on ANY given occasion ALL the time, it would end up being a variation of zerg swarming, so if you give it a limited time frame, people could take out the opponent and save themselves from a possible instant take over. It make's people use actually tactic's and strategy instead of running up and killing everything in sight. I also recall this game being a Real Time Strategy game as well.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.13 07:47:00 -
[7] - Quote
emm kay wrote:Breakin Stuff wrote:Active equipment. Cannot be activated at the same time as a cloak.
Acts as an uplink "cyno field generator".
User immobilized for the duration.
User cannot fire while active.
User profile set to 200 Db. Visible on all radars at any range. Wait, you're suggesting that i stay still, visible to every doodad to see, defenseless while i wait 15 seconds for a ******* blueberry to spawn? that's rediculous. Unless we can spawn in capital class suits with it. AND other teammates can teleport to you, at no cost to them. While alive. You can't say "let's add something to the game then nerf it to ****" that's not how development works.
To be fair, that's what happened to the magsec SMG...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.14 08:44:00 -
[8] - Quote
Bright Cloud wrote:Im gonna put bandwith numbers out for the current suits:
Scouts: -STD= 6 MB -ADV= 9 MB -PRO= 12 MB
Assaults: -STD= 8 MB -ADV= 12 MB -PRO= 16 MB
Logis (lowest bandwith numbers): -STD= 16 MB -ADV= 24 MB -PRO= 32 MB
So with a bandwith required of 15MB the only suits that could use this would be Logis and proto assaults. A drop uplink for example requires 4MB each. With the current meta a proto scout can deploy 3 links, assault 4 and a logi can deploy 8 at a time. It would deffo come in handy in PC for people who play assault but dont want to bother with the deployment of proto links.
Overall this would be copy pasting spawning on squadmates like you can on battlefield. Im sure this is possible though it would suffer from the same issue mobile CRU's have and that is that you cannot select them when you havent bleed out yet.
Then copy and paste from normal uplink's halfway? Ever thought of that? Whatever make's the uplink's no successful can/should easily be a halfway copy and paste right?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.14 19:24:00 -
[9] - Quote
Jaran Vilktar wrote:Ok, so some things i'd like to suggest. The "Uplink Backpack" should work somewhat differently to what the current uplinks do. I agree with the claim that active unlimited spawns on any one player plus allowing them to extensively tank a fit would be rather OP. The fitting costs for this link SHOULD be high across tiers, all links at each tier should somewhat mimic those of the normal uplinks but should have a lower percentage of spawn time modifier at each tier (say, 5-10% lower) OR they could have the highest spawn time modifier percentage available at each tier. Also, I think it'd be best that this module would become an equipment module similar to the cloak that you could activate and deactivate at will. While active the link would boost the users profile to make him easier to spot and have a set maximum number of spawns per each active period and then require a cooldown period before reactivation, the spawns would still be infinite but would require the user to decide when to use this module rather than having it active the whole match. Not to mention that if spawns were unlimited 24/7 a well made squad could protect the user of this link and gain complete swarm control over an extended period completely negating the profile increase drawbacks (hell, they'd probably use the logi as bait and tackle all enemies foolish enough to attempt a move against the logi). This link should NOT limit your movement in the slightest, maybe a small mobility delay at the time of an allied spawn but that's it, the high fitting costs wouldn't make it impossible to fit it on other suits, but the logi bonus would make it easier to fit. The bandwith required to use this link should be set in a way that makes it more effective to use it on a logi, 14-16 BW seems okay to me. Though I don't like locking a class out of potential new content I can see the issues with a link moving at 10-11m sprint speed , however let's not forget that logi's also use nanohives, having such a high bw cost would mean that activating this module would likely destroy some of their deployable equipment for lower tiered logi's so that's something to consider. Also, about MCR+Ü's, you should all know that there're some places where vehicles can't/shouldn't get into. By limiting the number of spawns per active duration and requiring a cooldown after each spawn session is completed it means that this link won't be as reliable as an MCRU because there's no telling when the user will decide to pull the plug on the link while the MCRU would be a spawn inside a highly armored/shielded vehicle that is more than likely to survive long enough for you to spawn... though MCRU's would need to work first. Just my 2 ISK. As some have suggested anyone spawning on a merc equipped with this link should always spawn behind him. Also, while active they should make a similar sound as the "hum" drop uplinks make, maybe a muffled version of it. P.S. HAIL O GLORIOUS WALL OF TEXT!TL;DR: As a penalty, while active make the users scan profile go slightly up and make them emit the "hum" of drop uplinks and make it an equipment that you activate and deactivate at will with a set number (say 5-10) of maximum spawns and once those spawns are up make the link require a cooldown/recharge period before it can be used again (similar to how the cloak works) to prevent exploitation of constant unlimited spawns. Also make it's stats similar to that of current drop uplinks with minor tweaks and give them a spawn time modifier that is either lower or higher than the current drop uplinks at each tier.
Uhh... Yeah no, just make sure the equipment has enough CPU and PG that only logi's can fit it, make it so that that logi's can't brick or use advanced weaponry, and make it so that it has an activation time and a recharge time, probably have = to the activation time at proto level or like this: 10/25 basic, 15/20 adv, and 20/15.
If the logi want's to hide he/she needs to put on profile damps, again they won't be able to put on high levels of modules, so they won't be able to hide from all scanners, and voila a balanced mobile link. And finally it should only be used for squads, so as to avoid massive team zerg swarm, as well as make the uplink noise when the module is active. That's all it need's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
142
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Posted - 2015.06.14 19:46:00 -
[10] - Quote
Kain Spero wrote:I think the most important thing I'm reading here is no one is opposed to the idea of spawning on infantry. Looks like the debate is fitting cost more than anything.
It seems that using uplik code would be the best bet. I did some testing and the logic behind where to spawn for uplinks seems pretty robust and likely going to be lest glitchy since you can't throw a merc under a crate. :)
And so long as they spawn behind the logi and not in front.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
142
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Posted - 2015.06.15 03:04:00 -
[11] - Quote
Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality."
Then, the one that is active, has to be like the RDV thing's are que'd when their being brought down, and given time to drop (spawn).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
142
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Posted - 2015.06.15 20:42:00 -
[12] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality." Then, the one that is active, has to be like the RDV thing's are que'd when their being brought down, and given time to drop (spawn). Might be a little excessive. I don't think the people playing are going to want to wait for the spawn and then sit and wait on the RDV to drop them down. Most likely they will get hung up in the air by their head and get slapped around until they get either get killed or someone comes up and shoots them while hanging from the RDV. It would be funny but I don't think the people spawning would appreciate it.
I meant simply them being que'd before they spawned behind the logi... Where were you getting THAT from?
That's interesting however, a type of spawn link that spawns you in the air instead of the ground, would be good for open field/space gameplay.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
143
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Posted - 2015.06.27 22:43:00 -
[13] - Quote
Kain Spero wrote:Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality." I think the main idea behind being able to turn the module on and off would be to manage bandwidth if needed.
But then what'd be the point of turning it off when you can just carry a MUP and a repair tool? Repair tool's don't use bandwith last time I checked.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
146
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Posted - 2015.06.29 02:29:00 -
[14] - Quote
Still think it should be more like the cloak, cause then you won't have to constantly worry about your enemies spawning in against you, need's to be timed. Otherwise new FOTM, also because it would completely over shadow the use of normal Uplink's, because EVERYONE often carries hive's of their own, any squad with enough common sense is gonna have someone with link's and someone else with hive's, or just carry their own basic hive. Anything to keep themselves or the squad sustained.
Let's not turn this into a "This is what's right, your wrong" kind of thread because that's where this is heading right now.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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